For Game Masters
Bite of the Lindworm
A Sidetrack Adventure
Diseased corpses mark the feeding grounds of a strange and terrible beast. However, while the dragon-like beast is a terror all its own, the true horror is its fatal bite. The desperate victims of the terrible beast fear a fate far worse than being eaten alive, as their own bodies waste away, delivering them into a painful and slow death.
Bite of the Lindworm is a sidetrack adventure that is designed to be played within a 2 to 4 hour game session. It includes the plot, creature and item statistics (for use with the E-RPG system) and full color scale combat maps. While the statistics are designed for the E-RPG system, the story, maps, and elements are easily incorporated into any game system set in a Fantasy of Sci-Fi world.
- Purchase the full color PDF for $5.00 at:
 
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30
10
2009
Posted by: Ruel Knudson in Adventures, Available Now!, Creatures, E-RPG, For Game Masters, For Players, Game Aids, Products, Sidetracks, Source Material, tags: horror, supernatural horror
Horror Booster 2009
Selected PDFs you can use to enhance your horror game.
4 PDFs at half price! Includes two horror themed side tracks (The Farmstead Witch and An Unkindness of Ravens), the Undead Creatures source book, and the Black Magic Grimoire!
 
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27
06
2008
Posted by: Ruel Knudson in Available Now!, Creatures, E-RPG, For Game Masters, Products, Source Material, tags: Creatures, monsters, undead, vampires, zombies
Undead Creatures introduces 5 creatures to your E-RPG game. Each creature is fully defined with both racial statistics for customizing your own version of each monster, or for use as player characters. Each creature has one creature archetype ready for play as well, complete with all the skills, powers, and equipment. Furthermore, we include origions, campaign usage, PC varients, and sample adventure ideas to get you started.
Creatures included in this pack are:
- Draugr
- Mummy
- Revenant
- Vampire (with 1 bonus creature archetype included)
- Zombie
Purchase the full color PDF for $7.50 at:
 
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The Fantasy Sagas Encounter Map is a unique game aid for the E-RPG Fantasy Sagas RPG that combines an effective combat grid with an initiative tracker, and combat references aids all in one easy to use format. Players on all sides of the table have access to all the information that they need to make quick tactical decisions thanks to the at-a-glance references. Combat tracking is made simple with two rows of colored squares around the combat grid to track both declarations and actions.
The Encounter Map will vastly improve your combat encounters, increasing the pace, tone, and direction of your encounters. Utilize more options with an easier format and you and your player group will find new life in your game!
 
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The Modern Sagas is the second of a series of guidebooks created for the E-RPG system; an epic character driven, story-focused RPG. While many games exist that offer immersive and exciting worlds to play in, the creators of the E-RPG system believe that the stories always should have a focus on the driving characters in the drama. These are the characters created by the players of the game. Each of the other E-RPG guidebook (Fantasy and Sci-Fi Sagas) will use the same rule-set and so are completely compatible with each other, allowing game styles to be mixed and matched in any way a player or Game Master can imagine. Players can play in worlds that use any of the special features of one game type with another without making any special adjustments. Imagine playing in a world of computers, guns, and magic!
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The Fantasy Sagas Paradigm is a collection of 50 pre-created character archetypes designed for the E-RPG Fantasy Sagas game. Each character is fully developed and ready for play complete with all the character record sheets, equipment, skills, spells and power lists you need to get started quickly. Players and Game Masters can enjoy these characters as designed or use them as templates for creating new characters and NPC’s. New players will find it easy to jump into any game quickly while experienced players will find the new concepts a helpful guide to designing and modifying a diverse range of new characters. Game Masters can enjoy a thorough list of useful NPC’s ready for play at a moment’s notice.
 
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The Campaign journal is a resource for Game Masters to record the progress of their campaigns. The journal features PC record keeping pages as well as entries for marking plot developments, NPC dispositions and status, as well as individual session awards. As the campaign changes and plot developments react to player character actions Game Masters can maintain continuity in an easy to use format. The Campaign Journal works with the Campaign Atlas or any other Journal Series title to offer a complete record keeping resource for maintaining dynamic stories.
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The Campaign Atlas is a resource for both players and Game Masters to collect and compile information concerning the world they travel in. Each entry provides a map grid and statistics regarding the region. Players can record information such as political alliances, religious affiliations, major characters, and more. As the campaign changes and areas react to player character actions Game Masters can maintain continuity and plots in an easy to use format. The Campaign Atlas is a companion to both the Character Journal and the Campaign Journal and offer a complete record keeping resource for maintaining dynamic worlds.
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The lands surrounding the trade cities of Damascus and Marcusgrad have only just found peace following a brutal series of wars. The Order of St. Nathaniel has begun a crusade to educate and rebuild society, beginning first with prodigies born into the commonwealth. These caravans travel the land under guard of hired mercenaries, adventurers, and sell-swords. When members of a growing militant group, calling themselves Legionnaires, attack one of these caravans, the monks agree to reward anyone with information regarding the attack. Soon the investigations unlock the secrets that hint to a separatist movement within the freedom fighting Legionnaires, a child slave ring, and a sadistic cult that preaches salvation through sadism and agonizing death. The true secrets lie in the mysterious orchestrator of these events and his lust for revenge through the fulfillment of his own prophecies.
 
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The Game Master Lodestar is the guidebook and game aid that gives GM’s the secrets to running exciting and dramatic games. The Lodestar is designed to work with all E-RPG games. Over 60 pages of tips and tricks, design elements, and tools for creating your own custom content. The Game Master Lodestar also shows you how to best integrate the three Sagas game settings together to create a truly unique game world.
 
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