Developer Blog

No sooner than about two days after I had posted that I was removing the ability to have more than one character load out (inventory configuration) than I was able to get things working in an easy way (for the end user). So, with that in the can, so to speak, I moved back towards the aspects of the program dealing with the bread and butter of characters in an RPG, experience points, loot, etc.

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I have a project idea folder that is bursting with a bunch of content that I hope to develop after the release of DPnP. These projects are largely in the vein of product lines. In a sense they all focus on delivering a type of product that enhance both Sagas games as well as being useful for other RPGs. These run along the same line as the Sidetracks series. Many of the projects I can’t really talk about as they may be new intellectual property assets for Ironwood. However, some are concepts that I tool around with. I get an idea and write up a quick outline with all of my thoughts on that project. Some are things I think would be good for more game companies to focus on. One of the more nagging concepts in my folder is titled “Sandbox”. Its a product line that is designed for sandbox game play (hence the name).

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Development continues, but not without its hiccups. However, there is good news as I still feel that I should meet the release date of July. Specifically when is still up in the air. However, a final Character Generator and a Character Manager are nearing completion. Then I have some bugs to hunt down and fix. So, what’s the good news? Simply put its…

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I just got the email verifying tomorrow’s recording session and I am very excited about it. The excitement is only somewhat marred by the state of DPnP, which I had hoped to have more accomplished by then. Some of the things I was hoping to use are still not complete, such as the virtual GM screen, but that’s ok. It won’t hurt the show, or the game at all. The characters in the show have been almost completely converted. I mean almost because there is some little hiccups here and there with the character sheets I have to iron out before then. Still, the show’s a go and you will be able to hear a recorded game session using Fantasy Sagas RPG rules and get a glimpse of how it is played from the creator’s point of view .Avid players may find some things strange when I play, however. Despite my having created the rules, you will likely find I am not overly strict in the implementation of them. So, I thought for those players already familiar with the game you may want to know how/why I am running the game as I am going to.

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This is a big week for me. First I am getting the big press pack for DPnP ready. More importantly, however, is that I will be recording my first official episode of Dungeons and Doritos with the good folks at The Nerdy Show. I’ll be running the game, and we will be using E-RPG rules. I am spending the week working on some software issues and transferring the characters from DnD rules to E-RPG. Furthermore, if all goes well, there may be some big news coming from there as well. And then there is…

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Yeah, I was scratching the edge of completion on the character generator, but I still haven’t crossed over. Some difficulties remain, but I am working on them. They all fall within two elements still not finished. However, today may mean the completion (finally) of one of them. The other hurdle is not past, but I have a way over it so it is only a matter of time. So the question you have been asking, a release date, will be…

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I have Guitar Hero 5 playing a custom set list of 95 songs or so in party play mode. Its not unlike listening to a playlist on an MP3 or media player except from time to time if I am so inspired by the song playing I can play along. Its a good mix of Pop, Classic Rock, Punk, and of course the Blues. Why is this important? It isn’t. I am simply giving you a bit of insight into today’s mood. I am feeling good. I got music jamming, I am actively grooving to it, even singing along (be glad you can’t hear it), and I got a huge chunk of code done this weekend. Finally, after months, load outs are DONE! So, I am feeling good. Frampton is playing “Do You Feel Like I Do” and if that feeling is good, and accomplished, with a touch of victory, then yes.

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So this weekend I had a great time. I got some more character sheet code done for the Character Manager. Furthermore, I got to run a game sessions for the guys at Nerdy Show. The session ran so well that, well…

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Yeah, yeah. Its been a while between posts. Too long in fact. There really is no reason except for the lack of progress up until last week. Furthermore, there is a new development coming along I can’t really divulge yet until some things are final. So, I am sorry for the silence, and the lack of any real news. However, there is some coming and I can’t wait to divulge it. As for progress, well I am happy to report that I have made some really large leaps and broken through a particularly challenging part of the character generator.

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I recently finished watching a documentary titled “Second Skin” (its streaming on Netflix so you can watch it online if you have Netflix). It was a pretty well made take on how social gaming has taken root in our culture. It dealt primarily with MMOs such as World of Warcraft and Everquest, but has some surprising relevancy across a greater spectrum. What I took from it was not new to me, but I would say my idea on the subject is a bit sharper for watching it.

There were several points in the piece that stuck with me pretty strongly. The first was a woman who lost her son to suicide. She found him dead at his computer with an MMO still playing on the screen. The second is the general group of MMO players represented as being a huge part of their lives and how they generally look like caricature gamers. In essence, pathetic social weirdoes that latch onto something not real. The last is how these games have actually benefitted people with disabilities who can enter these worlds and be something more fantastic than normal which is the absolute opposite of their reality.

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