Overall Development

Here’s the story so far: between real life work, my daughter almost endlessly bringing home some plague or other from school, and other real life issues, I have been making some good progress on DPnP. I have designed and implemented a shopping tool that is very easy to use, but was a completely horrible chore to implement properly. That single feature alone pretty much took a month of work to get rolling along. However, the final product is pretty sweet. That alone might be news but it was just a milestone. That milestone achieved I figured its time to get this bad boy ready for prime time. However, that requires some pretty strong real world testing, and this time I am doing it with some very well planned structure, as well as unrolling the final part of the entire DPnP package – the Sagas RPG Nexus.

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So the final set of features being added to both the Campaign Manager and the Character Generator are proving to be very difficult. However, this is largely attributed more to the detail being placed into each feature. They are important features, such as spending money between campaigns. So, since it has been a while since my last post, I thought I would recap some of the latest developments I’ve added, and brush across some that I am working on.

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Yes, its been a long time running. Its also been a long time between posts. A lot has changed in my personal life that is making things run a bit slower. The delays led to some conversations with one of my testers about the progress of DPnP, why things are not finished, and what still needs to be done. Those questions were interesting to me and got me thinking that those answers should be delivered publicly as well. The small Q&A below is paraphrased but you get the idea.

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As promised, today I am getting in depth with the Character Journal of the PC manager. Frankly, this feature may not mean anything to many players, but for some like me this is an exciting element of the program that I plan to use like crazy!

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I have a project idea folder that is bursting with a bunch of content that I hope to develop after the release of DPnP. These projects are largely in the vein of product lines. In a sense they all focus on delivering a type of product that enhance both Sagas games as well as being useful for other RPGs. These run along the same line as the Sidetracks series. Many of the projects I can’t really talk about as they may be new intellectual property assets for Ironwood. However, some are concepts that I tool around with. I get an idea and write up a quick outline with all of my thoughts on that project. Some are things I think would be good for more game companies to focus on. One of the more nagging concepts in my folder is titled “Sandbox”. Its a product line that is designed for sandbox game play (hence the name).

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Development continues, but not without its hiccups. However, there is good news as I still feel that I should meet the release date of July. Specifically when is still up in the air. However, a final Character Generator and a Character Manager are nearing completion. Then I have some bugs to hunt down and fix. So, what’s the good news? Simply put its…

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This is a big week for me. First I am getting the big press pack for DPnP ready. More importantly, however, is that I will be recording my first official episode of Dungeons and Doritos with the good folks at The Nerdy Show. I’ll be running the game, and we will be using E-RPG rules. I am spending the week working on some software issues and transferring the characters from DnD rules to E-RPG. Furthermore, if all goes well, there may be some big news coming from there as well. And then there is…

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Yeah, I was scratching the edge of completion on the character generator, but I still haven’t crossed over. Some difficulties remain, but I am working on them. They all fall within two elements still not finished. However, today may mean the completion (finally) of one of them. The other hurdle is not past, but I have a way over it so it is only a matter of time. So the question you have been asking, a release date, will be…

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So this weekend I had a great time. I got some more character sheet code done for the Character Manager. Furthermore, I got to run a game sessions for the guys at Nerdy Show. The session ran so well that, well…

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Yeah, yeah. Its been a while between posts. Too long in fact. There really is no reason except for the lack of progress up until last week. Furthermore, there is a new development coming along I can’t really divulge yet until some things are final. So, I am sorry for the silence, and the lack of any real news. However, there is some coming and I can’t wait to divulge it. As for progress, well I am happy to report that I have made some really large leaps and broken through a particularly challenging part of the character generator.

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