Just a bit on a bit, and a bit on DPnP
Posted by: Ruel Knudson in Developer Blog, E-RPG General DevelopmentSo I got my proof of Modern Sagas (I think that was mentioned in another post). I looked it over, made a pile of corrections, and reprinted the PDF to once again be looked over to update the free download. I also sent it to the editor and am watching my emails anxiously for updates. So what’s new? Well, quite a bit.
I have tested some new products, one being the first of a series of mini adventures. That is being edited now and will be released as soon as I get that back. I released the final version of the encounter maps, and they are great! I am also hard at work on Desecration, and now have some new incentive to get that wrapped up. You see, there is a new goal, and a new revelation, and it is all wrapped around DPnP.
DPnP was a huge injection of inspiration to Ironwood. It was the concept that re-built the concept of Ironwood as a company. However, it has been a very rocky road. My lead programmer now works for a video game company, and I have very few alternate resources available. Now, the new direction of Wizards of the Coast, and their online/virtual table top plans seem to be the foreshadowing of a doom over DPnP. When Hasbro goes one way, the industry seems to follow. Its a shame that we had the goal before them, but without huge corporate fundage we are much slower out of the gate. However, I am fairly confident that what they are planning has very little to do with what we are planning. From what I can see, there is very little more than the same old same old. Not very exciting.
So I am at a crossroad. I have two directions to go with this, both with very serious pros and cons. My goal is to get to these crossroads and then make a decision. Frankly, DPnP is a serious component to the future of gaming, and gaming with E-RPG. Without it, I don’t think the industry has any idea where to go. However, I am not simply going to tell them how to do it. It is my idea after all. So they can wait until I do it right, then they can jump on the idea all by themselves.
Anyways, I got new artwork from Marco for Desecration. Very good stuff, but I can’t show them to you because they could spoil some plot.
BTW, I am still working up the archetypes for modern, and some characters for the Modern Sagas Paradigm. Right now, its a lonely project for me, so bare with me. Ironwood is going a bit slow right now, and that’s because it is now a solo operation. While new sales products are going to drag out a bit, I would like to reach out to any of you creative types reading this blog who may have thought of writing up some content to share to please do so and post it on the Player Created Content Forum. I would appreciate it, and I know that other players would too.
Thanks, and Happy Gaming!






