Campaign Resource Manager
13
09
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, tags: campaign elements, Campaign World, Community, content creator, CRM, development, Digital Pen n Paper, DPnP, E-RPG, feature, forum, NPCs, rpg
There is on element of DPnP’s success that is somewhat out of my control. That element is community involvement. Ironwood has a community forum that receives some lurker traffic but not much discussion. That forum is really just a placeholder. While all of the forum is a valid community forum, there are large sections that will be or is dedicated to growth through DPnP. The idea is simple, you create content, then you share it with the community. This is an important feature as it makes a potentially limitless library of content available for free. (more…)
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Digital Pen n Paper’s Campaign Resource Manager was initially designed specifically as a content creation tool for project development. In essence, we created the CRM to build RPG books of varying types. So what does that mean for you?
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10
08
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, E-RPG General Development, tags: Campaign, computer program, content creator, Digital Pen n Paper, DPnP, E-RPG, Modern Sagas, Player Created Content, rpg, user interface
As promised in last week’s post I will be expanding on what you will be able to accomplish with DPnP. Today we start with the most obvious: Campaign Building. (more…)
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04
08
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, E-RPG General Development, Player Character Creator, tags: Application, Campaign Resource Manager, DPnP, E-RPG, new, new content, rpg, Writing
There still seems to be some confusion about the exact roll DPnP will play in your gaming. I am going to try to lay that out quickly here. I will also be compiling a PDF on all of the features concerning the release products and the potential of the system.
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27
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, tags: Campaign, campaign resource, Campaign Resource Manager, Campaign World, campaigns, CRM, Digital Pen n Paper, E-RPG, galaxies, game rules, game world, planes of existence, Writing
Regions!
Honestly, what is so great about that? Well, to be frank, it is the keystone of a campaign world. It is such a huge part of building and organizing a game world I am thinking of releasing it as a separate program. Read more to find out why.
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02
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, E-RPG General Development, Overall Development, Player Character Creator, tags: campaign resource, character creation program, character creator, character generator, Character Management System, Character Manager, computer program, CRM, development, Digital Pen n Paper, DPnP, E-RPG, PCC, RPG Applications, software, upcoming products, XML
I know I have been a poor blogger. I have not kept up these past weeks as I should. There are some good reasons for it, but the main reason is not important at all. You see, I found twitter not long ago, and I have been updating very frequently through there. This leaves me with very little to actually blog about. Not much of an excuse, but there it is. Anyways, onto thing you really want to know.
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That’s right. Today, myself, Juan Soto (contributer), James Arrington, and some new blood will be gathering to plot, plan, and organize what will become the new bi-weekly campaign. (more…)
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11
05
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, Player Character Creator, tags: bells and whistles, campaign resource, character development, character generator, computer program, copying, CRM, DPnP, E-RPG, format, Mac, portability, software, virtual tabletop, windows application, XML
I know, I have been quiet. I have been sick with migraines and back problems (one compounds the other which compounds the former). Anyways, I am back, but that doesn’t mean a whole lot of catching up this week. It is a busy week for myself and my daughters. So, with having almost two weeks of very little progress, it is time to catch up, right? Well, with limited time, I think I can take what little time I have and apply some little bells and whistles. I am also looking at reintroducing some features. They key feature, XML files, will allow for third party application development that I think may a good topic for discussion. Primarily because it has been on my mind for some time.
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26
04
2009
Posted by: Ruel Knudson in Campaign Resource Manager, Developer Blog, DPnP, Player Character Creator, tags: campaigns, character creation, character generator, character sheets, CRM, DPnP, Jon Soto, twitter
This week was fun, pragmatically speaking. I got to finally finish off the bugs and call skill selection in the character generator complete. Plus, I got some initial rich text code done for the character sheets. Furthermore, I got to add in a new feature.
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It is Sunday, and that usually means a blog post, then some early morning gaming with my father (we play Battlefield 2 at least once a week online) and then work. However, today, a fierce rainstorm looms on the horizon and being that I lost one motherboard to these wonderful Florida storms, I am playing it safe and shutting things down soon. However, I have just enough time, I think, to post about this week.
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