Campaign Resource Manager

I took a break from the Character Manager a few weeks ago. Sometimes it helps to take a step back when you’re running into a patch of difficulty and the NPC manager for hirelings was giving me some trouble. I took the opportunity to dive back into the GM Screen and things went well, until they went horribly wrong.

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I’ve not been very good at updating this particular log with my development of DPnP lately. Its unforgivable, I know, and there are no excuses. However, I will continue with my updates as I can. Sometimes that will be weekly, other times there may be lapses. In some cases long lapses. For the most part there is usually very little to report when I don’t update. Simply saying something like “still working on such and such thing” is flat, useless and a waste of time for myself and readers. I am a single person putting all of this together and that means that it takes a long time, and sometimes longer than I first foresee, to get something finished. So you should expect a report now of some development news. You would be correct.

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Here’s the story so far: between real life work, my daughter almost endlessly bringing home some plague or other from school, and other real life issues, I have been making some good progress on DPnP. I have designed and implemented a shopping tool that is very easy to use, but was a completely horrible chore to implement properly. That single feature alone pretty much took a month of work to get rolling along. However, the final product is pretty sweet. That alone might be news but it was just a milestone. That milestone achieved I figured its time to get this bad boy ready for prime time. However, that requires some pretty strong real world testing, and this time I am doing it with some very well planned structure, as well as unrolling the final part of the entire DPnP package – the Sagas RPG Nexus.

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So the final set of features being added to both the Campaign Manager and the Character Generator are proving to be very difficult. However, this is largely attributed more to the detail being placed into each feature. They are important features, such as spending money between campaigns. So, since it has been a while since my last post, I thought I would recap some of the latest developments I’ve added, and brush across some that I am working on.

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Yes, its been a long time running. Its also been a long time between posts. A lot has changed in my personal life that is making things run a bit slower. The delays led to some conversations with one of my testers about the progress of DPnP, why things are not finished, and what still needs to be done. Those questions were interesting to me and got me thinking that those answers should be delivered publicly as well. The small Q&A below is paraphrased but you get the idea.

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Development continues, but not without its hiccups. However, there is good news as I still feel that I should meet the release date of July. Specifically when is still up in the air. However, a final Character Generator and a Character Manager are nearing completion. Then I have some bugs to hunt down and fix. So, what’s the good news? Simply put its…

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Yeah, I was scratching the edge of completion on the character generator, but I still haven’t crossed over. Some difficulties remain, but I am working on them. They all fall within two elements still not finished. However, today may mean the completion (finally) of one of them. The other hurdle is not past, but I have a way over it so it is only a matter of time. So the question you have been asking, a release date, will be…

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Yeah, yeah. Its been a while between posts. Too long in fact. There really is no reason except for the lack of progress up until last week. Furthermore, there is a new development coming along I can’t really divulge yet until some things are final. So, I am sorry for the silence, and the lack of any real news. However, there is some coming and I can’t wait to divulge it. As for progress, well I am happy to report that I have made some really large leaps and broken through a particularly challenging part of the character generator.

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The DPnP system so far is developed primarily for two purposes: creating and managing campaigns, and creating and managing characters. One of the first future expansions to the suite will be to create an adventure creator. However, I have found that DPnP is still quite useful in the creation of adventures out of the box (per say as there is no real box).

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I was hoping to have some good screen shots to show concerning this article. However, I spent the better part of last week engaged in a serious migraine battle that threatened to put me back in the hospital. I think we have the problem identified with this and should have it resolved this week. However, that slowed down some progress. However, the Digital GM Screen is a huge addition to the CRM. Its potential is immense. It not only handles basic information, but it also has tools to allow you to run some amazing scenarios that would just be too cumbersome to do without it.

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